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GRASS GIS 5.0 beta9 released 6 December 2000
Towards GRASS 5.0 stable the last beta release of GRASS GIS version 5 has
been published. More than 1700 changes, additions and improvements have been
done on the source code since GRASS 5.0 beta8 in July 2000.
The current version is considered as reliable and stable, however a few bugs
are to be done until the GRASS 5.0stable can be released. This is scheduled
for Jan. 2001.
Where to get the new release:
on the mirrors soon (Australia (local only)| Italy | Japan | Poland | South
Korea | South Korea | Taiwan | Thailand )
The source are available, selected binaries will be build the next days
(Linux is ready to download).
The general focus of this release is stability and reliability beside
improving the functionality. Major changes are scheduled for GRASS 5.1
(to be started in 2001).
What is GRASS GIS?
Geographic Resources Analysis Support System, commonly referred to as GRASS
GIS, is a Geographic Information System (GIS) used for data management,
image processing, graphics production, spatial modelling, and visualization
of many types of data. It is free software released unter GNU General Public
Platforms supported by GRASS
Linux, Sun Solaris, Sun Solaris/Intel, Silicon Graphics Irix, HP-UX,
DEC-Alpha, PowerPC, MacOS X, AIX, BSD, CRAY and other UNIX compliant
platforms (32/64bit) (the Windows NT/Cygnus still lacks the graphical
For details please refer to:
What's new in GRASS 5.0 beta9:
* improved User's convenience
* 60 GIS modules fixed or updated/added
* improved module documentation
* Source Code improvements (excerpt only):
new library "gmath": wrapper to support LAPACK/BLAS routines
datum shift support: new CoordConv library
"libgrass": a new GRASS I/O library is under development
Simple automatic GUI builder based on GRASS and python
rewritten "configure.in" for autoconf, updated configure
GRASS testsuite added
added GRASS_environment variables to control settings (Huidae Cho)
The full list is available from here:
We hope you enjoy the ongoing development
In case you want to join the developers team, and/or share algorithm or
ideas with the GRASS community, don't hesitate to contact us!
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